Borneo Journal of Islamic Education
https://journal.uinsi.ac.id/index.php/bjie
<p><strong>Borneo Journal of Islamic Education (<a href="https://issn.lipi.go.id/terbit/detail/1614153762">e-2775-6548</a>) </strong> is the Journal published by Faculty of Education and Teacher Training of UINSI Samarinda, Indonesia. It is a peer-reviewed open access journal in the fields of Islamic Education. The publication of an article in <strong>Borneo Journal of Islamic</strong><strong> Education</strong> is an essential building block in the development of a respected network of knowledge. It is a direct reflection of the quality of the work of the authors and the institutions that support them. Peer-reviewed articles support and embody the scientific method. It is important to agree upon standards of expected ethical behavior for all parties involved in the act of publishing: the author, the journal editors, the peer reviewers, and the publisher. The journal is published twice a year in June and December. It was firstly published in 2021. </p> <p> </p>Faculty of Education and Teacher Training of UINSI Samarindaen-USBorneo Journal of Islamic Education2775-6548Exploration of Trends in Religious Moderation Values in Islamic Boarding Schools: A Systematic Literature Review
https://journal.uinsi.ac.id/index.php/bjie/article/view/9322
<p><strong>Abstract</strong></p> <p>This research aims to determine and analyze the concept of Religious Moderation values in the Islamic Boarding School environment and how these values are applied in the practice of life at the Islamic Boarding School. School. In addition, this article focuses on the research period (2020-2024, especially field research at IBS, by obtaining 27 article documents. This research is a type of “systematic literature review” (SLR) methodology with a qualitative approach. “Google Scholar” and “ScienceDirect”. We then performed a bibliometric analysis to understand the bibliographic landscape in this research topic area through “Publish or Perish” (PoP), which was imported into the application “VOSviever.” The findings of trends in religious moderation values in Islamic boarding schools include: (1) tasamuh (tolerance), (2) <em>tawazun</em> (balance), (3) <em>i’tidal</em> (justice). (4) <em>m</em><em>usawah</em> (equality), (5) <em>t</em><em>ahaddur</em> (civilized), (6) <em>s</em><em>yura</em> (deliberation), (7) <em>q</em><em>udwah</em> (leadership), (8) <em>i</em><em>shlah</em> (reform), (9) <em>q</em><em>udwah</em> (pioneering), (10) <em>m</em><em>uwathanah</em> (love for the homeland), (11) <em>a</em><em>l- la’unf</em> (without violence), (12) <em>i</em><em>’tiraf al-‘urf</em> (culture friendly), and (13) <em>t</em><em>atawwur</em> wa ibtikar (dynamic and innovative). All of these values are applied in life practices to strengthen the main indicators to create the values of (1) national commitment, (2) non-violence, (3) tolerance, and (4) acceptance of local traditions. Apart from that, Islamic boarding schools also teach openness to local traditions as long as they do not conflict with Islamic values to create a balance between religious teachings and local wisdom.</p> <p><strong>Keywords: </strong>religious moderation, Islamic boarding schools, Islamic religious teachings, local traditions.</p>Bima Fandi Asy'arieAmirul MuttaqinMoh. Aly Mustofa
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2024-11-242024-11-244210111810.21093/bjie.v4i2.9322Peran Guru dalam Meningkatkan Minat Belajar Siswa Sekolah Dasar pada Mata Pelajaran Pendidikan Agama Islam
https://journal.uinsi.ac.id/index.php/bjie/article/view/9159
<p>Rendahnya minat belajar siswa SDN 013 Palaran pada mata pelajaran Pendidikan Agama Islam diindikasikan dengan sikap bermalas-malasan dalam mengerjakan tugas, serta pasifnya kegiatan tanya-jawab siswa dan guru membuat materi pembelajaran tidak dapat dipahami dengan baik, sehingga peran guru Pendidikan Agama Islam benar-benar penting untuk mengatasi hal tersebut. Penelitian ini bertujuan mengeksplorasi peran guru Pendidikan Agama Islam dalam meningkatkan minat belajar siswa pada mata pelajaran Pendidikan Agama Islam di SDN 013 Palaran. Penelitian ini berupa deskriptif kualitatif dengan pengumpulan data menggunakan teknik observasi, wawancara, dan dokumentasi. narasumber dalam penelitian ini adalah kepala sekolah, guru Pendidikan Agama Islam, dan siswa SDN 013 Palaran. Analisis data menggunakan konsep Miles, Huberman, & Saldaña dengan tahapan <em>data condensation</em>, <em>data display</em>, dan <em>drawing conclusion</em>. Keabsahan data menggunakan diuji dengan triangulasi sumber dan teori. Hasil penelitian ini membahas upaya-upaya guru Pendidikan Agama Islam untuk meningkatkan minat belajar siswa melalui berbagai pembiasaan, yang mana upaya-upaya tersebut terbagi dalam lima peran guru, yaitu 1) Motivator; 2) Sumber belajar; 3) Pembimbing; 4) Fasilitator, dan; 5) Pengelola.</p>Hellena Nisfary LukmanMukhamad IlyasinAtika MuliyandariMuhammad Rezza Nur Rahman
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2024-11-242024-11-244211913110.21093/bjie.v4i2.9159Manajemen Pendidikan Karakter Melalui Pembelajaran Gamifikasi Disertai Media Video untuk Meningkatkan Pengetahuan Sejarah Peradaban Islam Siswa
https://journal.uinsi.ac.id/index.php/bjie/article/view/9162
<p><strong>Abstract</strong></p> <p>This research was motivated by the suboptimal implementation of learning related to the History of Islamic Civilization. In fact, this learning approach has the potential to educate students' character. The implementation of history learning is expected to improve by using appropriate learning methods. This study recommends the use of gamification learning accompanied by video media. The objectives of this study are 1) to analyze students' knowledge of the history of Islamic civilization before and after receiving gamification learning with video media, and 2) to evaluate the effect of gamification learning and video media on students' knowledge of Islamic civilization. This quantitative experimental research was designed with a non-equivalent control group design with one class each in the control and experimental classes. Both received pre-tests and post-tests. The experimental class received gamification learning with video media, while the control class followed the learning usually applied by the teacher. Data collection techniques were tests, interviews and observations. The main data were in the form of test results which were analyzed to test the hypothesis with the Independent Sample T-Test. The results of the analysis stated that students' knowledge of the History of Islamic Civilization increased significantly with the implementation of gamification learning with video media compared to conventional learning with direct provision of materials by the teacher.</p> <p><strong>Keywords: </strong>Gamification Learning, Video Media, Knowledge of Islamic Cultural History</p> <p> </p> <p><strong>Abstrak</strong></p> <p>Penelitian ini dilatarbelakangi oleh belum optimalnya pelaksanaan pembelajaran terkait Sejarah Peradaban Islam. Padahal, pendekatan pembelajaran tersebut berpotensi untuk mendidik karakter siswa. Pelaksanaan pembelajaran sejarah diharapkan dapat ditingkatkan dengan menggunakan metode pembelajaran yang tepat. Penelitian ini merekomendasikan penggunaan pembelajaran gamifikasi disertai media video. Tujuan penelitian ini adalah 1) menganalisis pengetahuan siswa tentang sejarah peradaban Islam sebelum dan sesudah menerima pembelajaran gamifikasi dengan media video, dan 2) mengevaluasi pengaruh pembelajaran gamifikasi dan media video terhadap pengetahuan siswa tentang peradaban Islam. Penelitian kuantitatif eksperimen ini berdesain <em>non-equivalent control group design</em> dengan kelas kontrol dan eksperimen masing-masing satu kelas Keduanya mendapatkan <em>pre-test</em> dan <em>post-test</em>. Kelas eksperimen menerima pembelajaran gamifikasi dengan media video, sedangkan kelas kontrol mengikuti pembelajaran yang biasa diterapkan oleh guru. Teknik pengumpulan data adalah tes, wawancara dan observasi. Data utama berupa hasil tes yang dianalisis untuk menguji hipotesis dengan Independent Sample T-Test. Hasil analisis menyatakan bahwa pengetahuan siswa tentang Sejarah Peradaban Islam meningkat secara signifikan dengan implementasi pembelajaran gamifikasi dengan media video dibandingkan dengan pembelajaran konvensional dengan pemberian materi secara langsung oleh guru.</p> <p><strong>Kata Kunci: </strong>Pembelajaran Gamifikasi; Video; Pengetahuan Sejarah Kebudayaan Islam</p>Rabiatul AdawiyahLukmanul HakimAsep AbdurrohmanNur Shafiyyah Muthmainnah
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2024-12-042024-12-044213314510.21093/bjie.v4i2.9162